IN DETAIL
Mode rules
Starting standings
Initial seeding comes from the site ranking: every team starts at 500 points, and each match transfers points from the loser to the winner — the more unlikely the result, the more points move. When a tournament ends, it hands out points again based on its final standings — the stronger its field, the more points. Seed 1 = best team.
The referee can reorder these standings as long as no score has been entered: their order then takes precedence. These standings decide the first pairings.
Qualifier — endurance
Every team gets the same starting pool (9 points by default, adjustable at creation). A map win adds a point, a map loss removes one: a match won 3-0 therefore moves three points, a 3-2 only one.
- A team whose pool hits zero is eliminated on the spot.
- A forfeit counts as the tournament format's maximum score: in FT3, the forfeiting team takes a 3-0 and loses three endurance points.
- Standings are re-read before each round: endurance descending, then — on a tie — the previous standings order.
- Teams face off in adjacent pairs: 1st vs 2nd, 3rd vs 4th, and so on.
- The higher-ranked team of the pair takes the left side, the other the right side.
- With an odd number of teams, the last-placed team sits out that round: its pool stays intact, with no walkover win.
Draws in the qualifier
Overwatch and Marvel Rivals both have drawn maps. The tournament can therefore allow ties in its qualifier: a Bo5 is then played without a tiebreaker, and stops when the maps run out — even if nobody reached three map wins.
The pool needs no extra rule: it's counted map by map. A 2-2 gives each team two points and takes two away — so nothing, with the default scoring. A 2-1 follows the same math, one net point for the winner.
- Any score that fits within the map cap ends the match: 2-2, 2-1, and even 0-0 if no map was decided.
- A drawn map doesn't count in either score — it makes the match longer without eating into the cap.
- A draw counts as neither a win nor a loss: it's shown separately in the standings, and breaks the streaks on team pages.
- The final bracket never accepts a tie, whatever the setting: it has to know who plays the next round. The tournament can give it its own format — a real FT3, even when the qualifier allows draws.
End of the qualifier
The qualifier stops at the end of the round where only eight teams (or fewer) are left: a round that has started is always played to the end. With no other setting, there's no maximum length: endurance alone does the sorting.
The tournament can however announce a maximum number of rounds. The qualifier then stops at that round, and the top eight of the standings qualify — even if thirty teams were still in the running. The others leave with the pool they had left: they're not “eliminated”, they're out of contention.
- Under that cap, a team that can no longer mathematically reach the top eight in the remaining rounds is dropped without waiting for the end.
- The math is cautious: eight teams must stay ahead of it no matter what, assuming it wins everything left and they lose everything left.
- It therefore needs a known match format (Bo/FT), which caps the number of maps in a round. With free score entry, no team is ever dropped early.
- If dropping teams would leave an odd number of teams in the running, it's pushed back one round: an odd count forces one team to sit out, and a team still in the running shouldn't be penalized to remove teams that are already doomed.
Playoffs
The eight qualified teams play a single-elimination bracket. Matchups don't follow standard seeding but a fixed bracket, in this display order:
- Match 1: 8th vs 4th
- Match 2: 6th vs 2nd
- Match 3: 1st vs 5th
- Match 4: 3rd vs 7th
- The team shown on top takes the left side, the one below the right side.
- A third-place match decides 3rd place, played alongside the final.
- The winner of match 1 faces the winner of match 2 in the semifinal, the winner of match 3 the winner of match 4.
- The bracket doesn't allow draws: it's played in the playoffs' own format if it has one, otherwise in the tournament format, with draws disabled.
Endurance penalties
Referees can remove pool points without going through a match score: lateness, an ineligible player, unsportsmanlike conduct. Each penalty carries a public reason and appears in the penalty log below the standings.
- The penalty applies to the current round, after its matches: if it empties the pool, the team is eliminated just as by a loss.
- It can be lifted as long as no later round has a score; the standings are then recalculated as if it had never existed.
- No penalty can be given or lifted once the playoff bracket has started.
- In the standings, “−N” next to the pool shows what penalties actually removed.
Forfeit: two different actions
A forfeit is never a blank match: it counts as the tournament format's maximum score. In FT3, the absent team takes a 3-0 — three endurance points fewer for it, three more for its opponent — and the match goes on both teams' records as a full win and a full loss.
- Forfeit on a round: the team doesn't show up to a match. The referee declares it on the match; the team stays in and plays the next round with the pool it has left.
- Forfeit on the rest of the tournament: the team withdraws, or the referee withdraws it. Its pool drops to zero, it's no longer paired, and the standings are recalculated right away — the next round is re-paired accordingly.
- In the round-by-round table, a withdrawn team no longer shows a pool: its remaining rounds show “FF” in red, like the referees' spreadsheet.
- Withdrawing for good is only possible during the qualifier. Once the playoff bracket has started, a forfeit is settled on the match, which moves the bracket forward.
ALL MODES
Common rules
The same in every mode: match launch and match format, score reporting, forfeits. Open a rule to read it.
Match launch
A playable match doesn't start right away: at its start time (or as soon as it becomes playable if it has no schedule), it enters launch. A window then opens for the players of both teams, showing the host team and the useful contacts.
- Each team confirms it's ready — captain, manager or owner; in a solo tournament, the player themselves. The assigned caster confirms too.
- The match is launched once everyone is ready, when a referee forces it, or automatically after 15 minutes.
- No score can be reported before the launch.
Match format
The match format (Bo — maximum number of maps — or FT — number of maps to win) is set when the tournament is created and applies to the whole tournament. Without a setting, any score can be entered (free score entry).
- A score that exceeds the format, or that names no winner when the format requires one, is rejected on entry.
- Draws only exist if the tournament allows them; they never apply to an elimination bracket.
Score reporting
It works the same way in every mode: each team reports its match score from the tournament page, through its captain, one of its managers or its owner (the player themselves in a solo tournament).
- Two matching reports validate the match immediately.
- A single report opens a 10-minute confirmation window, which only starts once a plausible series duration has passed since the launch (15 minutes per map the format allows): if the opponent doesn't dispute it, the score stands.
- Two conflicting reports put the match in dispute: a referee decides and records the official score.
- A referee or an admin can correct a score as long as the next round has no score entered; after that, the score is locked, for them too.
Forfeit
A referee can declare a team's forfeit on a match: the match is settled in favor of the opponent. For the forfeiting team, it's a loss like any other: in single elimination it's out, in double elimination it drops to the lower bracket, in BlueGenji's Survival it loses the format's full score and stays in the running with the pool it has left.
- In Survival (cuts), Swiss and BlueGenji's Survival, a team can also withdraw from the rest of the tournament while it's in progress (or the referee can withdraw it): it's no longer paired.
- Its final standing takes into account when it left.
Double forfeit
When neither team shows up, the referee declares a double forfeit: the match is closed with no winner and no score, and both teams lose it.
- In elimination, both teams are out and nobody advances: the next match becomes a walkover for the other qualified team.
- In Swiss and Survival (cuts), each takes a loss; in the qualifier of BlueGenji's Survival, each loses the format's full score.
- In a final, a double forfeit crowns no champion: both finalists are ranked tied 2nd.