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RULES · TOURNAMENT MODES

How a BlueGenji
tournament is played.

Every tournament shows its mode right on its registration page. The mode decides how many losses you can take, how opponents are picked and how the final standings are set. Pick a mode to read its detailed rules, diagrams included.

AVAILABLE MODES

Playable right now

These formats can be picked when creating a tournament.

ALL MODES

Common rules

Score reporting and forfeits work the same way everywhere.

Match launch

A playable match doesn't start right away: at its start time (or as soon as it becomes playable if it has no schedule), it enters launch. A window then opens for the players of both teams, showing the host team and the useful contacts.

  • Each team confirms it's ready — captain, manager or owner; in a solo tournament, the player themselves. The assigned caster confirms too.
  • The match is launched once everyone is ready, when a referee forces it, or automatically after 15 minutes.
  • No score can be reported before the launch.

Match format

The match format (Bo — maximum number of maps — or FT — number of maps to win) is set when the tournament is created and applies to the whole tournament. Without a setting, any score can be entered (free score entry).

  • A score that exceeds the format, or that names no winner when the format requires one, is rejected on entry.
  • Draws only exist if the tournament allows them; they never apply to an elimination bracket.

Score reporting

It works the same way in every mode: each team reports its match score from the tournament page, through its captain, one of its managers or its owner (the player themselves in a solo tournament).

  • Two matching reports validate the match immediately.
  • A single report opens a 10-minute confirmation window, which only starts once a plausible series duration has passed since the launch (15 minutes per map the format allows): if the opponent doesn't dispute it, the score stands.
  • Two conflicting reports put the match in dispute: a referee decides and records the official score.
  • A referee or an admin can correct a score as long as the next round has no score entered; after that, the score is locked, for them too.

Forfeit

A referee can declare a team's forfeit on a match: the match is settled in favor of the opponent. For the forfeiting team, it's a loss like any other: in single elimination it's out, in double elimination it drops to the lower bracket, in BlueGenji's Survival it loses the format's full score and stays in the running with the pool it has left.

  • In Survival (cuts), Swiss and BlueGenji's Survival, a team can also withdraw from the rest of the tournament while it's in progress (or the referee can withdraw it): it's no longer paired.
  • Its final standing takes into account when it left.

Double forfeit

When neither team shows up, the referee declares a double forfeit: the match is closed with no winner and no score, and both teams lose it.

  • In elimination, both teams are out and nobody advances: the next match becomes a walkover for the other qualified team.
  • In Swiss and Survival (cuts), each takes a loss; in the qualifier of BlueGenji's Survival, each loses the format's full score.
  • In a final, a double forfeit crowns no champion: both finalists are ranked tied 2nd.